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1. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Text Grant wrote: Sure, suppression can be a role that tanks, and commandos do, but commandos can be one shotted by snipers for staying in one area, while tanks can take several clips from weapons specifically designed to "kill" them. Design...
- by Ice Royal Glantix - at 2015.11.26 16:06:00
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2. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Baal Omniscient wrote: An average assault player working with a squad can and does frequently clear 20 kills, 30 perhaps as an average for some of the moderately better players, but a solo assault is not going to be averaging 30 kills in an ...
- by Ice Royal Glantix - at 2015.11.23 16:11:00
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3. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Baal Omniscient wrote: -snip- It takes a very skilled tanker to pull off 30+ kill games, something your average assault can do in any game. A tank can easily be hid from and out maneuvered, making it hard to chase down what would be easy kill...
- by Ice Royal Glantix - at 2015.11.23 01:51:00
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4. Tanks rule, infantry drool - in Feedback/Requests [original thread]
For all of you defending the tank side of the argument, I remind you that ISK cost should never be considered when balancing an item, simply due to the extreme wealth of many players. However, for those of you who think that a single AVer shou...
- by Ice Royal Glantix - at 2015.11.20 16:08:00
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5. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
I have said this before, but I would like the Range Amps to give a percentage bonus, as that would make them more useful on the suits designed to use them than on the suits that are not. However, if a percentage cannot be agreed on, of if the deve...
- by Ice Royal Glantix - at 2015.06.11 15:03:00
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6. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
It'd be nice if this could get some attention, both from the developers and from the community.
- by Ice Royal Glantix - at 2015.06.10 18:19:00
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7. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
Is something unclear about the voting system? Or are people just too lazy to do anything?
- by Ice Royal Glantix - at 2015.06.09 14:54:00
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8. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
Proposal 3: Bsc: +20% Adv: +35% Pro: +50%
- by Ice Royal Glantix - at 2015.06.08 15:05:00
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9. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
Proposal 2: Bsc: +10 Adv: +20 Pro: +30
- by Ice Royal Glantix - at 2015.06.08 15:04:00
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10. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
Due to the debate over the Range Amp buff, I would like to call a vote on how much we want the Range Amps buffed. Below this are three posts, each with a different proposal for what the Range Amps could be. I am asking everyone who sees this to...
- by Ice Royal Glantix - at 2015.06.08 15:03:00
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11. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
Proposal 1: Bsc: +10% Adv: +15% Pro: +20%
- by Ice Royal Glantix - at 2015.06.08 15:03:00
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12. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Talos Vagheitan wrote: +% Range, -% Precision Numbers are debatable, but my basic idea is range amps will work much better, but that increased range comes at the cost of precision. Meaning you'd have to combine them t...
- by Ice Royal Glantix - at 2015.06.07 06:18:00
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13. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Here's what I would do. Basic - +10% Range, -5% Precision ADV - +15% Range, -10% Precision PRO - + 25% Range, -15% Precision. EDIT: For stacking penalties, the positive stats would suffer penalties similar to damage...
- by Ice Royal Glantix - at 2015.06.05 18:57:00
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14. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
Francois Sanchez wrote: Another solution would be to give fixed bonuses like HP mods, that would make amps useful for suits with a poor scan range without making Cal scouts and logis too good. You could have for example +10 meters to total ran...
- by Ice Royal Glantix - at 2015.06.04 18:21:00
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15. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: A well thought out post filled with legitimate and logical arguments. I understand what you are saying, but it would be easy to overbuff these things. You also don't take into consideration the use of precision enh...
- by Ice Royal Glantix - at 2015.06.03 15:17:00
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16. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
I understand the devs are busy, but if you could consider this, Rattati, that would be greatly appreciated. It doesn't seem like it would be difficult to throw in whith Power Cores and the Logistics changes. Could we have some sign of confirmatio...
- by Ice Royal Glantix - at 2015.06.03 04:32:00
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17. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: really the only thing about passives that is even semi reliable is the second ring, which for cal scouts its about 22 and logis is 18. A 5% increase isn't going to mean much, they might as well just combine them with pre...
- by Ice Royal Glantix - at 2015.06.02 18:24:00
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18. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
Some time ago Range amplifiers received a rather large downgrade in effectiveness and were rendered near useless. This nerf also occurred at the exact same time that the passive scan circles were implemented, and at the same time that Cloak Fields...
- by Ice Royal Glantix - at 2015.06.02 15:17:00
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19. Rattati You Should Look Into This :) - in Feedback/Requests [original thread]
All Gucci wrote: 460 is the base amarr Ehp so I went off that..... 460/4.0 (1% of Min health) = 115% take that number and now multiply by .0742 (1% of min speed ) = 8.533 meters per second !!!! If we amarr were following the Min health/speed r...
- by Ice Royal Glantix - at 2015.02.02 00:32:00
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20. Damage Profile Modifiers - in Feedback/Requests [original thread]
It's kind of sad to see people hating this. Honestly, I thought this was a cool idea; it just adds to the diversity of fittings, allowing you to boost your weapons shortcomings by sacrificing its benefits, or further increasing its strong side and...
- by Ice Royal Glantix - at 2015.01.12 03:42:00
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